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- Item 0106852 2-March-90 14:47PST
-
- From: COMCEN Command Central, R Andrews,PRT
-
- To: MACAPP.TECH$ MacApp Technical
-
- Sub: Real Time Animation
-
- How can you do real-time animations in MacApp?
-
- I am working on a game that has a "fishing" sequence where the player must move
- a hook up and down the screen (I may either simply follow the mouse or have
- some controls) to try to catch fish as they swim by. If the hook is at the
- same height as the fish, it is caught. The fish need to "swim" smoothly across
- the screen during this entire time.
-
- Can I do this within MacApp and get smooth, even motion? Or can I write a
- routine in regular Object Pascal or even C to handle this one segment and do
- the rest in MacApp?
-
- I recall reading something a long while back that MacApp was sensitive if you
- left its control for too long of a time. In this case it could theoretically
- be hours until MacApp got control back. (Though it would usually only be a few
- minutes at most.)
-
- Please copy me in any responses since I am not on the MacApp$ distribution
- list.
-
- Brad Andrews
-
-